Intro
I’m Sveta, a San Francisco visual designer and artist. I began my career as a user interface artist in video games and expanded into product design and brand identity, working on print, identities, and interactive and digital media. I lead projects from strategy to launch through art direction, visual systems, interaction design, and storytelling. Art shapes my eye for composition, color, and expression; technology challenges me to turn those instincts into products that are functional and well structured. I hold every project to three values: useful, beautiful, and well made.
Process
I work in four phases: Discover, Define, Design, and Deliver. Every design decision serves the business, the brand, and the people who use the product.
Discover
I research the market, competitors, and the people who use the product, then audit what exists: from screens and flows to content, from brand identity to market positioning. The gaps show where design can make the biggest difference and set clear goals for the project.
Define
I develop the product vision to set the design direction and shape how the brand tells its story: from product maps to user flows, from color palette to branded interactions, from sketches to wireframes. Everything is designed so everyone involved can see what is being built and why.
Design
I design the visual system for the product and the brand: from typography and color to iconography and illustration, from interface layouts to interaction patterns. Each element has a clear function, works across every screen and touchpoint, and represents the brand.
Deliver
I hand off design systems, style guides, component libraries, icon sets, and production-ready files with a roadmap for adoption. I work with engineering, product, and marketing through launch, review the build, and refine details until the product matches the design.
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