Kixeye LLC
War Commander
GEAR UP WITH TACTICAL PRECISION AND CONTROL THE BATTLEFIELD
Designing for mobile strategy gaming​​​​​​​.
In 2013, Kixeye began transitioning its successful browser-based real-time strategy games into the mobile space, marking a strategic shift in its platform focus. That year, the company initiated this move with War Commander: Rogue Assault—an experimental effort to reimagine its core strategy gameplay for touch-based devices. Built in Unity, the game laid the foundation for a broader mobile strategy, which would later include cross-platform titles like Vega Conflict on browser, Steam, iOS, and Android. The goal was clear: adapt deep, mid-core strategy experiences—popular in desktop and Facebook games like Battle Pirates—for mobile devices without diluting gameplay quality.
Using Unity 3D as a centralized engine, Kixeye designed multiple mobile-first titles, each preserving the tactical mechanics and visual fidelity of its desktop lineage. This move positioned Kixeye as an innovator in mobile real-time strategy (RTS), offering titles that balanced complex gameplay with mobile-friendly controls.
User Interface Design for immersive gameplay.
As a Visual Interaction Designer at Kixeye, I was responsible for shaping the visual and functional direction of mobile strategy games through a human-centered design approach. My role spanned multiple technical disciplines, from early concept exploration to final implementation, focusing on the development of engaging digital interfaces tailored for mobile gameplay. I led the creation of a comprehensive Visual Style Guide for a series of mobile titles, which included a scalable iconography system designed to clearly communicate gameplay elements across real-time scenarios. Each visual asset was crafted to be resolution-independent, instantly recognizable, and tightly integrated with in-game logic and events—supporting tactical decision-making and maintaining player focus. In addition to gameplay visuals, the system was built to accommodate mobile-specific interactions such as gesture-based controls and multi-touch responsiveness. I also contributed to the design and definition of various front-end components, developing solutions across control systems, image processing, and data visualization—ensuring consistent, intuitive user experiences across multiple touchpoints within Kixeye’s mobile portfolio.
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