REDWOOD MMORPG
epic adventures and legendary journeys in the world of multiplayer
visual system
Services
Concept, User Interface & User Experience Design
development
join online gaming community, build your virtual world!
01
introduction
Redwood Project
Redwood was a massively multiplayer online role-playing game development (MMORPG). MMORPGs are a type of video game that allows players to participate in a virtual world with thousands of other players, and often involves role-playing elements such as character customization, quests, and battles. The 4-years development time for Redwood involved a large team of programmers, artists, producers working together to create the game's world, characters, story, mechanics, and other elements. The development of an MMORPG typically requires significant resources and effort, as the game must be designed to be engaging and immersive for players for many hours and days, and often for years to come.
02
GRAPHICAL USER INTERFACE
UI Design & Art
As a Senior UI Artist with expertise in Photoshop and Illustrator, I was responsible for execution of multiple creative concepts for graphical user interface under the guidance of Art Directors, and translate video game development needs into innovative design solutions. I was involved in every aspect of the development process and focused on both appearance and functionality. My responsibilities included designing of style guides, different artifacts and assets to support player experiences, create engaging mechanics for the character customization, collections, quests, shopping experiences, personal profiles, and social connections.
03
Creative + Production
UI UX
I specialize in crafting User Interface (UI) and User Experience (UX) designs for video games from the ground up. My focus revolves around shaping the visual and interactive elements within games. I've dedicated extensive efforts to ensuring everything within the game looks and operates seamlessly. This includes creating diverse design style guides, mood boards, and concepts tailored to different player preferences while prioritizing both visual attractiveness and user ease.
A significant part of my work involves developing a comprehensive style guide that governs how the game's visuals engage with players, ensuring a consistent experience across various design approaches. My goal remains centered on providing players with choices while ensuring effortless navigation and an enjoyable gaming experience.
04
Visual system
Iconography
As a professional user interface designer, I have a passion for crafting iconography that is both visually distinct and appealing. I take pride in my ability to create unique visual styles by using universally recognized symbols, colors, and shapes to convey complex actions, objectives, power-ups, and more to players without the need for language. Incorporating unique visual elements into my designs is also an integral part of my creative process.
Whether I'm working on a new game or an existing one, I always strive to create iconography that fits seamlessly with the game's overall visual style. I am meticulous in ensuring that every design element, from the shape of the icons to the color scheme, is consistent and complementary, creating a cohesive experience that feels both intuitive and immersive.